12월, 2022의 게시물 표시

[Unreal] Rotation Matrix

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  The core concept is pass a angle to the matrix function, and get a result vector.

[Unreal] Binding Inputs, Controller inputs

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When rotate the controller, nothing happends. Cuz controller is invisible.. Enableling these options rotate the pawn along with controller. Subcomponents are attached under the pawn. So they will rotate togather.

[Unreal] Skeletal Mesh Components

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[Unreal] including Header file

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[Unreal] Capsule Component

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[Unreal] Components

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[Unreal] Sin & Cos & Trig Function

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  Sin = y Sin = y , Cos = x

[Unreal] Reflection and Garbage Collection

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[C++] Basic refresher

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virtual means child can override the function tip: Parent class pointer can have child class address.

[Unreal] Vectors, Rotators, Trigonometry

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  Vector cares only direction and magnitute Vf = Vfish - Vcharacter

[Unreal] Lightning and Atmosphere

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