[Shooter Design] Init, prepare
https://www.youtube.com/watch?v=8mICcBDOL3A
* Pistol have to be infinite ammo
* projectile enemy with simple walking
* minion enemy with simple walking and close attack
* jumping enemies
* floating enemies
*boar enemies
* second weapon has to be appeared middle of the stage
* health, armor system
* health & armor pickup
* Bullets should be all over the place (not too frequently)
* Shotgun
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