[Unreal Shooter] breaking down animation process
22. Run animation
shooting montage.
problem remains : montage anim takes whole body. So shooting while running makes anim tipped.
base poase : below the spine.
Blend pose 0 : above the spine.
base pose play ground locomotion, blend pose 0 plays fire animation
Strafing (looking forward and running left, right).
Moving direction - Looking direction.
Created 'Running Blendspace'. using offsetYaw.
putted all the situations of normal running anims into one blendspace.
Ground Locomotion takes overall and bottom part anims.
'cached weapon fire' taeks only upper body.
Blend another aiming upper body on the upper body part.
Problem : 'cached aming upper body' winning all the upper body anims.
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