5월, 2023의 게시물 표시

[Shooter Design] Init, prepare

https://www.youtube.com/watch?v=8mICcBDOL3A  * Pistol have to be infinite ammo * projectile enemy with simple walking * minion enemy with simple walking and close attack * jumping enemies * floating enemies *boar enemies * second weapon has to be appeared middle of the stage * health, armor system * health & armor pickup * Bullets should be all over the place (not too frequently) * Shotgun

[Unreal Shooter] breaking down animation process

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 22. Run animation 28. Shooting animation -  shooting montage. problem remains : montage anim takes whole body. So shooting while running makes anim tipped. 29. Blending shooting animations - base poase : below the spine. Blend pose 0 : above the spine. base pose play ground locomotion, blend pose 0 plays fire animation 38,39. Movement Offset Yaw, Strafing Blendspace -  Strafing (looking forward and running left, right). Moving direction - Looking direction. Created 'Running Blendspace'. using offsetYaw. putted all the situations of normal running anims into one blendspace. 45. Aiming Pose (RMB Anim) - Ground Locomotion takes overall and bottom part anims. 'cached weapon fire' taeks only upper body. Blend another aiming upper body on the upper body part. Problem : 'cached aming upper body' winning all the upper body anims. 46. Aiming state machine - 56. Jump Animation - 100. Reload Montage

[Unreal] FABRIK. Make hand forcibly grab a gun

  Unreal Engine C++ The Ultimate Shooter Course | Udemy