22. Run animation 28. Shooting animation - shooting montage. problem remains : montage anim takes whole body. So shooting while running makes anim tipped. 29. Blending shooting animations - base poase : below the spine. Blend pose 0 : above the spine. base pose play ground locomotion, blend pose 0 plays fire animation 38,39. Movement Offset Yaw, Strafing Blendspace - Strafing (looking forward and running left, right). Moving direction - Looking direction. Created 'Running Blendspace'. using offsetYaw. putted all the situations of normal running anims into one blendspace. 45. Aiming Pose (RMB Anim) - Ground Locomotion takes overall and bottom part anims. 'cached weapon fire' taeks only upper body. Blend another aiming upper body on the upper body part. Problem : 'cached aming upper body' winning all the upper body anims. 46. Aiming state machine - 56. Jump Animation - 100. Reload Montage